Dokgo, the “main” character, is a bit of an outlier: an unhoused man with self-inflicted amnesia who is positioned as beyond the standard ills of society and reacts as an idealized outsider might. He responds to physical threats in kind, and when his fists cannot do the talking his halting charisma smooths out a situation. or his guru-like wisdom or intellectual flexing solves the social puzzle as presented. He’s functionally a max-stat RPG protagonist, and you’re just sort of watching him decide via whim which way to solve each of the various subquests that pop up.
I am still a sucker for this structure, though, so even if the vibe was off, it’s still fine.
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