Racing the Beam: The Atari Video Computer System

Video games aren’t a given—they didn’t have to happen—but they are so ubiquitous now that I am very surprised that stories about their origins aren’t more popular. Changeable software cartridges connected to a hardware platform that piggybacks off of a preexisting and console-agnostic television is an insane idea in a world of closed units like arcade machines. Pulling a piece of software from dedicated hardware that was designed to do nothing else and shoving to into a generic platform while trying to retain the original shape seems herculean:

To draw the four pursuers, programmer Tod Frye relied on a technique called flicker. Each of the four ghosts is moved and drawn in sequence on successive frames. Pac-Man himself is drawn every frame using the other sprite graphic register….

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David Dinaburg
Coming of Age in Second Life

So while I have never played Second Life, the chance to read scholarly work that takes the subject of virtual worlds seriously was too good to pass up. And Second Life does bring me back to my law school days of trying–and failing–to get any of my cybersecurity professors to engage with the wild things happening in virtual worlds. If I had 2006 back again, I would do more than just bring printed-out Something Awful forums about flying phalluses to office hours and play at issue-spotting with people who couldn’t possibly care less.

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My Favorite Games of 2020

Tech and games are much more ubiquitous now than when I used to spend the afternoon at my friend’s house watching them play The 7th Guest. Games your friends owned were extra-magical, because you didn’t have the option to learn them well or to explore at your own pace. Because you were pigging-backing on their familiarity, you could see things in them you were not prepared to completely understand on your own merits. Paradise Killer has that vibe: I don’t always know what is going on, but I know I like it.

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My Favorite Games of 2019

I would rather read about someone’s loose framework of rind-rationalizing than further entrenchment of the vanilla oligarchy, so I guess I’m part of the problem. But this list isn’t designed to be “You’re eating your apple WRONG” clickbait—not that anyone admits when it is—and I don’t think I was counterculture for the sake of standing out.

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Two Paths to Find Home: On Trials of Mana and Breath of the Wild

Choosing to wrap up Breath of the Wild meant severing a connection to the type of wonder that tends not to survive in adulthood: exploration with no sense of urgency. There was no fear of missing out if I didn’t see the whole game, because what I saw and did was—tautological, I know—all I could have seen and done.

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