And all of a sudden, I was through the main story quest. I had leveled past 50 on four classes and had admitted to myself I was, indeed, a dragoon main. Never could have expected it. Then I found myself doing something I even less expected—I was running end game content.
Read MoreI AM ERROR elucidates the functional, physical aspects of the Famicom and applies that knowledge onto the end product; it is why Mario looks the way he looks, or moves the way he moves; why the bushes and clouds in Super Mario Bros. are made from the same tiles.
Read MoreTech and games are much more ubiquitous now than when I used to spend the afternoon at my friend’s house watching them play The 7th Guest. Games your friends owned were extra-magical, because you didn’t have the option to learn them well or to explore at your own pace. Because you were pigging-backing on their familiarity, you could see things in them you were not prepared to completely understand on your own merits. Paradise Killer has that vibe: I don’t always know what is going on, but I know I like it.
Read MoreChoosing to wrap up Breath of the Wild meant severing a connection to the type of wonder that tends not to survive in adulthood: exploration with no sense of urgency. There was no fear of missing out if I didn’t see the whole game, because what I saw and did was—tautological, I know—all I could have seen and done.
Read More