Posts tagged game design
Game Sound

The opening half of Game Sound focuses on hardware breakdowns, similar in style to what I loved from I AM ERROR. It did everything I wanted it to: a detailed history of videogame generations–it even outscooped my living memory, as I confused the isometric proto-roguelite adventure game Toejam & Earl with its sequel, Panic on Funkotron, which the book correctly names a “music side-scrolling platform game”–and all the hardware is discussed chronologically in as discrete hardware cycles as can be made.

I’ve realized the Genesis’ FM synthesis is more interesting, to me, than the SNES wavetable synthesis. Game Sound gave me a way to not only interpret that hardware distinction, but internalize the difference.

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