The standard distinction between Roguelike and Roguelite is that a Roguelite retains some sort of incremental in-game character growth (perhaps if you make it to a certain point in the game, a shortcut unlocks so you can “start” your run without completing the simple opening areas–think Mario 1 warp zones). Roguelikes are, like Rogue, games wherein each time you start it is functionally like the first time you ever played: no retained items; no character skill-growth; no item-pool unlocks; no bonus monies. Attempt one hundred is the same as attempt one.
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