Procedural Storytelling in Game Design

The other huge strength of procedural generation, to me, is that it creates too many possibility spaces for the designers to decide what is best. I do not like spending my time in a video game trying to guess what the designer wants me to do. That can sometimes be inevitable, but it still frustrates me when I start seeing the various gameplay inputs as tiny puzzles with a golden-path narrative outputs.

I am not immune to this; when my own brain starts telling me to look for the optimal route so I’m rewarded with seamless narrative breadcrumbing and cohesively designed narrative, I know I am not treating the emergent story like my story but like a book that I have to tape back together to read.

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How to Hide an Empire

So if you’re trying to decide whether to read this book, the answer is definitely yes do it. If you want a direct thesis sentence to help you, here it is:

[G]lobalization, in turn, depended on key technologies devised or perfected by the U.S. military during the Second World War. These were, like synthetics, empire-killing technologies, in that they helped render colonies unnecessary. They did so by making movement easier without direct territorial control.

That’s pretty much it. I can’t summarize how we got here, because that’s the book’s job, dude. Go read it. It's fun (and also horrifying). You'll learn things (horrifying things). What else is there?

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Factory Girls

Factory Girls twines a contemporary movement with a personal journey. It gives a reader a dozen different entryways into one esoteric aspect of modern China. Whether the literal description of life in a Chinese factory becomes ten years out of date or two hundred, the stories of people, of chuqu, of finding your way, are timeless. Factory Girls will not age, and it will not disappoint.

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David Dinaburg
The Great Hunt

It’s risky to extrapolate my enjoyment of Lanfear, considering that I do not know where the books ultimately go but lots of other people definitely do: maybe Lanfear will miss the Medea or Elphaba treatment and be saddled by the standard “foul temptress gets an ironic comeuppance” character arc. Or perhaps she will be the bland metonym for never being so evil that you are unable to be redeemed? Forsaken, until you aren’t:

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You Look Like a Thing and I Love You

This paragraph took about...six hours of tinkering to create. I will say that, at the point this was being spit out, I did not think my grand experiment was worth it. I mean, I was thrilled i got anything to work (see above, wherein I produced nothing but sequential numbers), but this sample of my trained model was pretty raw. Perhaps you could separate out some of the parts about “pizza,” “burgers,” and “my tights” to tell a story. But it wouldn’t be a very good one. I want you to see, warts and all, the nonsense I had to pick through to dredge up a few good lines. Context, thy name is not Machine Learning.

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The Eye of the World

The Wheel of Time, the High Fantasy series equivalent of Moby Dick at least in terms of wordcount, has popped up enough times for me lately for me to give it a serious look: “One thing we can do. We can try. What seems like chance is often the Pattern. Three threads have come together here, each giving a warning: the Eye. It cannot be chance; it is the Pattern.” And so I’ll start this journey, for the second time. I’ve read up until at least book six—possibly eight, because I at least recognized that cover—of the fourteen novels. The first book, The Eye of the World, still does as good a job setting everyone up, building out a world, and having as silly a climactic battle as it did when I was sixteen.

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Twitterbots: Making Machines that Make Meaning

Engagement with and understanding of more than just technical breakdowns makes for text that is often engaging regardless of your proximity to bots, AI, or ML writing. It is interesting to see how tech-minded people with a firm grasp of the humanities—rather than the near-exhausted trope of the literary stodge trying to make sense of technology—engage with cultural source. The written word isn’t treated as mere grist for the GPT-2 mill.

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A Prehistory of the Cloud

Without knowing how we got to the cloud, there is no context with which to begin parsing what tech studies in the late twenty-tens should even look like. A Prehistory of the Cloud reminds the reader that for every software-as-solution, the hardware has to be somewhere. The only reason to give away this storage—shroud it with the cloud metaphor and make it appear limitless and eternal—is to incentivize each user to upload everything without thought.

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Women, Fire, and Dangerous Things: What Categories Reveal About the Mind

Unlike cricket, which technically I suppose I only vaguely understand, the category termed objectivist means almost nothing to me. Meant. Meant almost nothing to me, before this book. So when I say a solid third of this book is spent dismantling objectivism, well, it’s not fun for the neophyte. Have you ever heard someone talking—at length—about why Sachin Tendulkar, given modern bowls, should be considered as good a batsman as Don Bradman? You might end up knowing a bit about both Bradman and Tendulkar if you put your mind to deciphering their discourse, but you probably won’t walk away learning any fundamentals of cricket, the sport of choice for the two I just mentioned.

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GRAINS OF GOLD: TALES OF A COSMOPOLITAN TRAVELER

Grains of Gold: Tales of a Cosmopolitan Traveler is not a book to recommend; it cannot be skimmed. Ever. Almost to the point of being purposefully cheeky, the fascinating is muddled together with the mundane and tedious. Perhaps the author realizes that a reader will appreciate knowledge more when they must work for it.

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David Dinaburg
The Wolf Border

The clenched pace induced by the clipped sentences, the pages of panting tension after rather languid novel; it makes the heart race.

This draws a subtle line across The Wolf Border, carving out a space of high literature within a compelling novel. Rachel sees as the reader sees. She constructs—her fear palpable—a dramatic scenario from nothing. What is writing, what is reading, other than that self-same creation? Both are visions wrought by solely by ink.

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Magpie Murders

It isn’t that the action or plot or characters are new or unique; they aren’t. What’s new is the acknowledgement—the anticipation—of how audiences will interact with the conventions of the mystery genre, and how Magpie Murders leans into those conventions to make something new.

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